D.Va – Torbjörn – Ashe – Ana – Mercy composition when attacking or defending on Watchpoint: Gibraltar in Overwatch 2 at a higher (GM-level) of play. We’ll focus on key map areas, positioning, and synergy so that you can optimize team performance.
1. General Composition Overview
Hero Roles
D.Va (Main Tank/Off-Tank)
High mobility for vertical and horizontal engagements.
Can peel for backline or dive with micro missiles and boosters.
Defense Matrix to negate incoming projectiles and protect teammates.
Torbjörn (Defensive DPS)
Turret provides constant pressure and coverage.
Overload ability gives short bursts of survivability.
Primary and secondary fires allow both close- and mid-range engagement.
Ashe (Hitscan/Utility DPS)
High poke damage from mid-long range.
Dynamite for area denial and AoE damage.
B.O.B. for area control and an extra body on the payload or fight.
Ana (Main Healer / Utility)
Long-range hitscan healing and potent anti-heal.
Sleep Dart for peel, especially against divers or flankers.
Nano Boost for D.Va or Ashe to sustain or deal significant burst damage.
Mercy (Main Healer / Mobility Support)
Damage boost to Ashe’s poke or Torbjörn’s turret/firing.
Resurrect for momentum swings.
Guardian Angel to follow D.Va or stay safe in high ground pockets.
2. Map Breakdown: Watchpoint Gibraltar
Watchpoint: Gibraltar is known for:
Long sightlines (benefits Ashe)
Multiple high grounds (can help Torbjörn place strategic turrets, allow Mercy to safely position, and D.Va to contest or peel)
Choke points that can be difficult for some comps to push through
Key Areas
Spawn to Point A (the Hangar Entrance)
Initial push is up a steep slope with multiple angles for defenders to contest from above.
There’s a high ground catwalk on the right (attacker’s POV) leading to the bridge above the first choke.
Point A to the Server Room (Hangar Interior)
The interior near the second checkpoint has multiple entrances, overhead catwalks, and corners ideal for turret placement.
High ground advantage behind the plane wreckage is crucial.
Point B to Final Stretch (Launch Site)
Large open area with multiple flanking routes.
Defenders often hold the high ground around the final corner or the scaffolding near the rocket.