Red’s supports stayed alive and pumped out more total healing.
Red’s main healer (LunarCat) died only once while putting out over 8 k healing, and the off‐healer (Songbird) added another 5 k. That’s around 13.8 k total healing from two heroes who were barely off the field.
Blue’s top healer (FeralWolf) did a respectable 6 k, and M1yyz another 4 k, but they died more often (especially M1yyz with 9 deaths). If your healers are forced to respawn repeatedly, your whole team spends more time weakened.
2. Red’s tanks soaked (and dealt) more pressure.
Veling alone put up 8.3 k mitigation—more than Blue’s two biggest “tank” stats combined (Mausoleum + SidTheStoner = ~3.9 k). That gave Red a big advantage in raw staying power and objective control.
Having a shield or front line that doesn’t drop quickly also protects your supports, which again helps them stay alive and keep healing.
3. Red’s kills were more evenly distributed and better timed.
Red ended up with around 78 total eliminations (14 + 17 + 20 + 0 + 10 + 17) versus Blue’s 60. Even though Blue had a standout in Mausoleum (22 elims), he also died 9 times, so those kills may not have been followed up by teammates.
Meanwhile, Red’s DPS and tank players (like JimmyJab with 20 elims and Veling with 17) combined well with the supports’ consistent healing, leading to better sustained fights.
In short, Red’s superior sustain (their healers stayed alive and healed more) plus sturdier tanking gave them an edge in fights, kept their team on the objective longer, and ultimately led to Blue losing despite some decent individual plays.