1. Overview of Numbani (Defense)
Numbani is a Hybrid map:
Point A (Capture Point): Defenders set up around the high ground near the spawn entrance and the capture point.
Payload Phase: Once attackers capture Point A, the payload spawns. Defenders then move to hold high ground and chokepoints around the rest of the route.
Why Torbjörn on Numbani?
Turret Advantage: Numbani’s first capture area is full of ledges and high-ground angles that make it tricky for attackers to neutralize Torb turrets without fully exposing themselves.
Armor Packs (OW1): In Overwatch 1, Torbjörn had the ability to generate Armor Packs (from scrap), providing teammates with extra survivability—particularly useful against flankers like Tracer and Genji, who love to exploit Numbani’s multiple flank routes.
Molten Core (OW1): The older version of Torbjörn’s Ultimate (Molten Core) drastically boosted both Torbjörn’s damage output and his turret’s rate of fire/health, making it a powerful tool to halt a push or stabilize a lost fight.
2. Defending Point A
2.1 Turret Placements
High-Ground Catwalk (Top Left from Defender POV)
Location: Above the bus, looking down onto the main choke.
Pros: Turret has a clear line of sight onto the choke, forcing the enemy to deal with it or suffer continuous damage.
Cons: Vulnerable to hitscan heroes (Widowmaker, Soldier: 76) if they can get line of sight. Also easily flanked by Genji/Pharah if you’re not careful.
Behind the Bus (Near Point)
Location: Tuck your turret behind the bus or the low planter on the capture point side.
Pros: Surprises attackers who push in. It’s harder to snipe from long range due to the bus blocking line of sight.
Cons: Less coverage of the main choke. Turret can be overwhelmed if the enemy dives in with Winston, D.Va, or heavy spam from Junkrat/Pharah.
Right Side High Ground / Corner (Defender Perspective)
Location: Up on the second-floor walkway to the right, looking toward the point (near the windows and elevator area).
Pros: Forces flankers approaching through the right side to engage the turret. Offers a good angle onto the point but keeps turret out of immediate line of sight from the attackers’ spawn.
Cons: If attackers push the high ground as a group, your turret can go down quickly without backup.
Tip: Torbjörn’s turret in OW1 took longer to build and upgrade. Ideally, start building well before the round begins so it’s already Level 2 by the time the attackers arrive.
2.2 Positioning & Playstyle
Stay Within Repair Range: Keep line of sight to your turret so you can repair it when it’s taking damage.
Use Corners: Peek to shoot your Rivet Gun but don’t stand in the open; you’re more effective poking from cover to stay alive and keep your turret operational.
Collect Scrap for Armor Packs: Move behind the front lines to safely pick up scrap from fallen enemies and distribute Armor Packs. This is especially important to bolster your supports or squishy DPS against enemy flankers.
2.3 Ability Usage
Rivet Gun
Alternate fire (shotgun blast) at close range is great against flankers.
Primary fire is a slower projectile—use it to poke at range or finish off low-health targets behind cover.
Armor Packs (OW1 Passive)
Scrap Collection: Each fallen enemy (and destroyed turret) drops scrap, which you use to create Armor Packs.
Distribution: Prioritize giving armor to your healers and teammates who dive or get dove often.
Molten Core (OW1 Ultimate)
Temporarily boosts you and your turret. Your turret’s attack rate and HP increase significantly.
Best used to secure a team fight at the choke or to retake the point if attackers get the upper hand.
If your turret is low, pop Molten Core to protect it and quickly repair it under reduced risk.
3. Transition to the Payload Phase (Point A Lost)
3.1 Key Choke: Streets Phase
Once Point A is captured, the payload route goes under the arch and curves up the hill. Defenders can use the upper catwalks near the spawn rooms and corners along the street to set up a turret.
High Ground by the Arch: You can position your turret on the left or right high ground just after Point A, forcing the attackers to deal with it from below. Watch for flanking heroes using the side rooms.
Hill Corner: At the bend just past the arch (under the building), a turret placed around the corner can surprise attackers pushing the payload. Good for funneling them into a crossfire if your team holds the high ground.
3.2 Protecting the Turret in the Streets
Coordinate with tanks and supports to hold the high ground. If you’re alone up there, a single flanker can easily remove your turret.
Ensure your turret has some cover so it isn’t instantly melted by a strong hitscan or Pharah rocket spam from afar.