Description | Match Duration: 8:15
Map Type: Clash (team fight objective-focused)
Outcome: ✅ Victory
🔍 Combat & Tactical Stats
Metric Value
Eliminations 22
Final Blows 9
Deaths 2
Damage Dealt 9,333
Weapon Accuracy 13%
Critical Accuracy 11%
Turret Kills 12
Molten Core Kills 4
Damage Mitigated 1,052
🧠 Combat Performance Analysis
🔫 Elimination Power
22 eliminations with only 2 deaths reflects an extremely efficient KDA of 11.0 — ideal for a zone-control hero like Torbjörn.
9 final blows show you closed kills well (41% kill confirm rate), a strong sign of cleanup potential and positioning discipline.
12 turret kills = ~55% of your elims involved your turret, meaning ideal turret uptime and very effective placement.
🔥 Molten Core Usage
4 Molten Core kills in a single match is massive impact for a zoning ult — this likely contributed to objective flips or denying retakes.
You likely cast it in clustered fights or while enemies were pushing choke points — classic usage for control mode snowballing.
🎯 Accuracy Breakdown
13% Weapon Accuracy is slightly below average for Torb but acceptable due to spam angle pokes in clustered objectives.
11% Crit Accuracy is very high — this shows excellent crosshair placement and burst timing, likely on squishies like Widow, Mercy, and Symm.
Despite lower general accuracy, your headshot rate was top-tier, and turret pressure covered the rest. You played cautiously aggressive, optimizing close-to-mid range duels and turret assists.
🧩 Team Composition & Synergy
Player Hero Role Contribution
LV18PLAYER D.Va Tank 30 elims, 7.1K dmg – hyper-aggressive dive
HORSE53 Sigma Tank 22 elims, 8.4K dmg, 10.3K mit – anchor
ECHOXLOC8R Lifeweaver Support 10.2K healing – sustain backbone
AURABEATS Lúcio Support 7.5K healing, 2.8K dmg – speed & clutch saves
LUMPXSLUMP Tracer DPS 25 elims, 9.9K dmg – dive flank synergy
🧠 Synergy Insight:
You benefited from a high-mobility dive comp (D.Va, Tracer, Lúcio) and anchored with Sigma, enabling you to control space and set up turret nests.
Lifeweaver likely played conservatively, letting you overextend safely with pulls or blossom protection.
Your team pushed tempo, while you held lanes, punished flankers, and converted stalled fights with Molten Core and turret pressure.
🔻 Enemy Performance Snapshot
Player Hero Elims Dmg Deaths Notables
SPAGETTIY Cassidy 10 9.3K 8 Good poke, poor survival
ACACIANIGHT Widow 10 8.7K 7 Posed long-range threat
DOLLAR Doomfist 7 6.6K 3 Dive attempts stymied
KSSCAR Symmetra 8 4.5K 6 Lacked beam uptime
MEATIE Mercy 0 275 11K+ healing, but couldn't stabilize team
CHIMERA Winston 6 5.0K 7 Under pressure, poor uptime
Their comp had potential burst (Cassidy, Widow, Doom), but lacked objective presence. You exploited that by denying flanks, anchoring midlines, and burning squishies with Molten Core.
🧠 Tactical Summary
✅ Strengths:
Elite turret uptime: 12 turret kills — clear zone control.
Consistent teamfight presence: You weren’t just a background DPS — you actively influenced every engagement.
Molten Core usage was textbook: 4 kills from ults sealed multiple fight phases.
Low death count while playing mid-range with high kill share = perfect discipline.
⚠️ Opportunities:
Could push accuracy higher by closing more distance for shotgun bursts.
Consider more Overload + turret bait plays in tighter maps like Hanaoka.
🏅 Final Rating – Torbjörn on Hanaoka (Clash)
⭐ 9.7 / 10 – MVP Tier Zoning & Objective Control
“This was a Torbjörn clinic in spatial control. Every turret was a landmine, every ultimate was a turning point, and your death count stayed low while your team snowballed the map.” |