pregame: it's been a few days and there were a bunch of games btw then and now, but i'm back to same rank as the 7-2 game, and I'm feelin the mojo and ready to continue the mantra.
so basically. hazard mojo = venture mojo = create pincers, but dont think too hard about it, let them form themselves...
if you think too hard about forming pincers it wont work, you have to mostly chill and autopilot... and occasionally find a dps or zen or illari who is approaching an enemy they haven't reached yet, then you catch the attention of that enemy, forcing enemy to turn back on incoming damage... but you make sure not to take much damage, and not to do much damage, while you are gaining attention... because when your friend hits them hard, you want them to spin back around... creating three spins... spin to me, no spin to him, now i am going to hit you super hard, and maybe even wall or boop you, so you will spin back to me, bam, 3 spins
priority #1: relax, dont think about what to do next, just autopilot, and wait for your autopilot to flag an opportunity for pincer
priority #2: don't take damage while pincing, it's about forcing someone to spin multiple times, it isn't about doing damage.
priority #3: if your autopilot , which is just patiently listening for pincers, notices an enemy pincer being setup against a teammate, deny it, but again, deny it without taking much damage. enemy dps has an angle that means your dps who is dueling, is going to get shot in the back? just wall right next to your friend, and go back to autopilot... reaper just teleported behind your team right when enemy tank is pushing in? wall tank, dive to force fade, go back to autopilot. etc etc.
after first round: OK because it's first game of the series, im nervous, it went SO WELL on first point, but second point was hard, and third point we couldn't push their spawn... we'll see... side note, nick will love the first point attack :)