OWReplays

Overwatch 2 Replay Codes

Details for replay 🛡️ Rialto Defense Spawn Tactics: Mauga Style
This match has been played on a previous patch and can no longer be viewed in the current version of the game.
Title🛡️ Rialto Defense Spawn Tactics: Mauga Style
Playercantaim's icon cantaim
Heroes
Mauga
Tier
Platinum 5Platinum 5
Description
🕳️ Corner Ambush at Spawn (Non-Bridge Side) Begin by hiding in the non-bridge-side corner, just outside the enemy’s line of sight near spawn. Stay tucked in until the tank exits spawn and the enemy begins to push. As soon as the backline clears the doors, charge in behind them. Prioritize rear eliminations — supports and damage dealers. Classic “draw the tank 180” move: cause enough chaos to make them spin back. While they’re distracted, your 4 teammates get clean shots at their backs. This sets up a pincer movement in the spawn fight. Brutal and efficient. 🚫 Payload Denial & Spawn Domination In the next fight, hold aggressively forward to deny payload movement outright. Use high ground near the bridge for visibility and fast drops. Don’t let them see you charging — they should only see you when you drop down and start doing damage. Move via sharp 90-degree turns and off-angles to stay hidden. Your approach is never seen, only your impact. 🔄 Flank, Misdirect, Repeat Use unexpected flank routes. Move into buildings, then flip direction. Bait them with a visible “expected” route, then break off and attack from a different angle. Play with their awareness. Let them think they’ve predicted your move, then punish that assumption. 🧠 Key Mindset Be a ghost until it’s time to burn. Misdirection is power. What they expect is a trap you lay. Control the flow. Dictate their focus. Force reactions, then capitalize with clean collapses.
More
Rating
Mode
Unranked
Unranked
quick play
Map
EscortRialto
Duration05:50
Outcomewin
CodeREXYSV
PlatformPC
Uploaded4 days ago
Clicks36
VOD
RSK
EventsBeta
Loading events...
Team 1
DAENERYS
SARCOH
GUINEVERE
RSK
DARKICHU
Team 2
WALLYWALRICK
DEKU
CALOODLE
GRUMPYMONK
YOUNGYU
2 Comments
 Sign in to leave a comment 
cantaim's icon
cantaim4 days ago
Initial Setup Position your team on the non‐bridge side at the start. Stay hidden in corners until the enemy tank pushes out from their spawn. First Engagement Once the enemy tank advances, charge in from behind. Target the backline first (usually healers or squishy damage dealers). Force the enemy tank to turn around 180°, drawing them into your team’s line of fire. Your four teammates can then shoot the tank in the back for a quick takedown. This creates a pincer movement right at the spawn doors. Denying the Payload After winning the initial fight, push forward and continue to hold near their spawn. Keep the payload from moving by applying constant pressure. Use nearby high ground to set up a surprise drop attack. Hide your approach so the enemy only sees you once you’re already jumping down to engage. Flanking & Mobility When moving in for the next engagement, use angled paths and 90° turns to avoid enemy sightlines. Only appear in view when you’re ready to deal damage, keeping your travel path hidden. Flank from unexpected angles—enter nearby buildings or side routes to loop around. Occasionally show a “fake” attack route so the enemy expects you from that direction, then quickly switch and flank from the opposite side. Continual Pressure Maintain the spawn‐camp as long as possible without overextending. Coordinate with your team to keep up the surprise factor. Reposition after each fight to catch the enemy off‐guard again. This approach relies on aggressive positioning, surprise angles, and synchronized attacks to keep the enemy pinned in their spawn. By continuously denying payload movement and disorienting the enemy with flanks, you maximize pressure and create opportunities for easy picks.
cantaim's icon
cantaim4 days ago
🔍 Pre-Fight Setup: Off-Angle Anchor Positioning “We start with RSK anchoring deep off-angle on the non-bridge side, playing full concealment just outside enemy spawn doors.” No line-of-sight until timing window. Primary objective: Isolate rearline entry before they clear spawn choke. The tank baits forward, unknowingly leaving their support and DPS vulnerable to a rear entry dive. ⚔️ Engagement One: Spawn Break Punish “As the payload timer ticks in, Mauga hits the ignition—charging into the backline, forcing a 180 from the frontline tank.” Forced reversal of enemy tank direction triggers defensive collapse. RSK’s team holds traditional sightlines mid-bridge, creating a deadly pincer. No backline peel available, Mauga cleans up with Serrated Rounds + Berserker synergy. Enemy respawn stagger begins. 🚫 Payload Denial Phase: Perma-Fight Initiation “With tempo in hand, RSK’s squad converts into forward hold. Mauga relocates to the high ground on the right bridge wall.” Payload never starts movement. Mauga executes a high-ground drop into soft angle flank, committing only when sightlines open and target isolation is viable. Travel path is invisible, using 90° cornering to deny audio cues. 🧠 Mind Game Layer: Bait & Flip “This is where the mind games come in. RSK shows presence at one flank entrance, drawing cooldowns, then doubles back and engages from the opposite door.” Classic misdirection: fake path → real pressure elsewhere. The opposing team becomes reactive, misallocating resources and leaving critical zones open. Mauga capitalizes with point-blank cleave and overheat punishment. 🎬 Final Fight: Spawn Lock Converted “In the final engagement, the enemy never breaks spawn. RSK controls map pacing, line of sight, and tempo. No kills. No payload progress. Full denial.” All enemy eliminations were outside payload zone. RSK leads in zone control, pressure timing, and kill conversion. Mauga’s front-loaded burst and high sustain make him the perfect enforcer in tight Rialto corridors. 📌 Key Tactical Pillars Ambush Discipline: Don't show until damage starts. Angle Manipulation: Approach from unseen lanes. Psychological Warfare: Force misreads, then punish reactions. Macro Lock: Control when and where fights happen. Spawn Domination: End the round before it begins.
MapModeHeroesTitleTier PlayerPlatformRatingAdded
EscortDorado
Arcade
Arcade
totally normalwatch
CassidyD.VaInvincible Ball GlitchEli's icon EliPC
100%(1)
0375 hours ago
ControlBusan
Unranked
Unranked
role queue
Asheashe gold rank game
Platinum 5Platinum 5
Eri's icon EriPC
0154 hours ago
HybridMidtown
Arcade
Arcade
totally normalwatch
Junoow2 2025 april fools junotdnb2b2's icon tdnb2b2PC
0277 hours ago
HybridEichenwalde
Unranked
Unranked
quick play
Mercymercy potg + mercy boxing + battle mercyBananaKate's icon BananaKatePC
0214 hours ago
HybridNumbani
Unranked
Unranked
overwatch classic: goats
BrigitteLiterally GOATS Meta times in a nutshellVayreena's icon VayreenaPC
0185 hours ago
Workshop Chamber
Custom Game
Custom Game
Mercymercy boxing
Gold 2Gold 2
BananaKate's icon BananaKatePC
0193 hours ago
FlashpointSuravasa
Unranked
Unranked
6v6 open queue
GenjiSoldier: 76CassidySoldier and Cassidy/Widow hackerCotten's icon CottenPC
19an hour ago
ControlAntarctic Peninsula
Unranked
Unranked
Widowmakerwidow hs hooksEri's icon EriPC
0185 hours ago
EscortWatchpoint: Gibraltar
Competitive
Competitive
open queue
SombraSombra otp Masters in 6v6!?!?!?
Master 5Master 5
Aspin's icon AspinPC
0734 minutes ago
Outdated Replays (pre 2.15.1.1)
HybridBlizzard World
Unranked
Unranked
quick play
Orisa1st ORISA GAMEHyl1cProphet's icon Hyl1cProphetPC
0168 hours ago