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Details for replay We Held 85% in a 5v6—Then Swept the Comeback | Torbjörn Carry
This match has been played on a previous patch and can no longer be viewed in the current version of the game.
TitleWe Held 85% in a 5v6—Then Swept the Comeback | Torbjörn Carry
Playerrsk's icon rsk
Heroes
Torbjörn
Tier
Diamond 3Diamond 3
Description
Match Type: Open Queue, Control Map: Busan Rounds Played: 3 (Control Rounds) Final Result: Victory (2-1) 🎯 Match Flow Summary Round 1: 5v6 — Lost (85% vs. 99%) Your team played a man down due to a delayed sixth teammate. Despite this, you held the objective until 85%, nearly matching the enemy’s 99%. This round demonstrated strong mechanical play and coordination from your team, despite being at a player disadvantage. Ultimately lost due to being outnumbered in the final contest, but not outplayed. Round 2: 6v6 — Win With all players present, your team stabilized and outperformed the opposition. Objective secured efficiently; team fights were coordinated. Clear dominance established now that team was full-strength. Round 3: 6v6 — Win Continued momentum carried forward. Your team executed engagements with confidence, and opponents struggled to regain footing. Victory achieved through superior damage, healing, and role synergy. 🛡️ Player and Team Performance Overview 🧑‍🔧 RSK (You) – Torbjörn Eliminations: 34 (Top of Lobby) Deaths: 2 (Extremely low for a DPS/frontliner) Damage: 15,668 (Team-leading damage) Turret Kills: 16 Molten Core Kills: 3 Final Blows: 15 Critical Hit Accuracy: 14% Weapon Accuracy: 18% Playtime: 11:14 📈 Summary: You carried much of the damage weight, efficiently zoning with turret placement and capitalizing on opportunities. Your low death count combined with high damage suggests excellent positioning and awareness. 🟦 Team RSK (Blue Team) Player Hero Eliminations Damage Healing Mitigated DESKPOP Ramattra 34 13,350 879 11,011 LUMICATTO Reinhardt 30 8,602 613 10,640 D13D13D13 Mei 23 5,968 982 3,973 GHOSTDJ Brigitte 11 2,396 11,047 2,837 SMUGDISBICITH Mercy 0 0 17,091 0 RSK Torbjörn 34 15,668 0 1,270 📊 Takeaway: Strong synergy between tanks and supports allowed DPS players to operate freely. Both supports had exceptionally high healing outputs, stabilizing team fights and minimizing downtime. 🟥 Enemy Team Player Hero Eliminations Damage Healing DECEIVE Sigma 15 11,160 584 JAWNEHBOI240 Cassidy 14 11,973 1,886 NUMBANIHERO Freja 13 8,111 854 OVERWATCH1 Genji 17 10,105 0 SNEAKYSNEAKY Ana 9 7,145 8,029 THAWN Brigitte 8 4,437 7,396 🧨 Observation: The enemy team was competent individually, with decent healing and moderate DPS, but lacked the team coordination and ultimate economy your team displayed in the later rounds. 🔍 Tactical Analysis Round 1 – The Underdog Push Being down a player, your team still took control of the point and managed to hold it up to 85%. This showcases superior positioning, hero utility usage, and better tactical awareness. The only reason the enemy team gained the edge was due to raw numbers during overtime. Round 2 and 3 – Momentum and Execution Once your team was full: You began dominating in team fights. You clearly had a stronger tank line, supported by consistent healing, and high DPS pressure. The enemy likely failed to adapt or change strategy after their narrow win in Round 1. 📉 Why the Enemy Lost After Round 1 ✅ Your Team’s Advantages: Even 5v6, your team nearly matched them → evidence of superior overall skill. 6v6 turned the tide into a landslide. Strong synergy: Rein + Ramattra tanking, Mei for zoning, high utility Brigitte/Mercy combo. You (Torbjörn) acted as a DPS cornerstone—turrets and ults maintained space. ❌ Their Shortcomings: Couldn’t maintain the upper hand despite early advantage. Lower coordination and ult economy. Possibly relied on individual performance (e.g., Cassidy, Genji) but failed in 6v6 cohesion. Their supports were competent but couldn’t keep pace with the healing output from yours. 🏁 Final Thoughts & Recommendations Outstanding personal performance as Torbjörn. You combined sustained damage with smart ult usage and effective zoning. Your team’s performance under pressure in Round 1 shows strong fundamentals. That foundation ensured a comeback once the full roster was in play. Team comps were effective, and support synergy was a major factor in sustaining momentum through Rounds 2 and 3. 🔧 Recommendations for Future Matches Continue leveraging Torbjörn’s zoning tools early to gain space even when down a player. Encourage teammates to play as if it’s 6v6 in early rounds—it keeps pressure high and throws opponents off. If starting short-handed, hold the point as long as possible to build morale and ult economy—clearly it worked here. Watch out for close matches becoming overconfident losses for enemies—you exploited that perfectly.
Rating
Mode
Unranked
Unranked
6v6 open queue
Map
ControlBusan
Duration13:07
Outcomewin
CodePZ4PWZ
PlatformPC
Uploaded07:45 8th Jun 2025
Clicks113
VOD
RSK
EventsBeta
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Team 1
JAWNEHBOI240
OVERWATCH1
DECEIVE
SNEAKYSNEAKY
THAWN
FLUFFYLIKO2
Team 2
SMUGDISBICTH
DESKPOP
RSK
GHOSTDJ
LUMICATTO
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