| Description | 📝 Overwatch 2 Match Report
Map: New Queen Street (Push)
Game Mode: Push
Time Elapsed: 8:09
Objective Contest Time: 00:50
🟦 Team: Blue (Your Team)
Player Role E A D Damage Healing Mitigated
RSK (Mauga) Tank 18 — 7 8,242 1,118 1,148
ALZERIAL DPS 18 — 2 7,806 0 303
TINY DPS 20 — 0 9,411 1,297 0
ADMIRAL Support 7 — 11 1,470 5,297 85
EATABARBIE Support 14 — 14 2,681 8,708 0
RSK (You – Mauga) Highlights
Weapon Accuracy: 25%
Critical Hit Damage: 1,900
Overrun Kills: 9
Self-Healing: 1,004
Overhealth Created: 760
Cage Fight Kills: 3
🔍 Key Takeaways
Your team demonstrated exceptional survivability and coordination.
TINY had a flawless performance: 20 eliminations, 0 deaths.
ADMIRAL and EATABARBIE provided strong healing support, combining for 14,000+ healing.
You (RSK) contributed heavily to frontline pressure and space creation with good elimination count and cage fight wins.
🟥 Team: Red (Enemy Team)
Player Role E A D Damage Healing Mitigated
DEMONDWARF Tank 12 — 6 7,283 534 3,442
LEGO DPS 17 — 0 11,836 0 0
LIMP DPS 15 — 7 9,263 1,782 24
FAWN Support 0 — 16 193 7,590 0
SNOBUN Support 4 — 11 1,180 4,590 477
🔍 Key Weaknesses
FAWN’s 0 eliminations and 16 deaths severely limited red team’s stability.
Despite LEGO's strong damage output, the team couldn’t capitalize due to poor support coverage.
Tank mitigation and healing were significantly lower than your team’s.
⚖️ Match Analysis
Blue Team Strengths:
Excellent balance of damage and healing.
High survivability (low death counts, especially for DPS).
Strong frontline performance from Mauga (RSK).
Red Team Struggles:
Lopsided support performance.
Tank wasn’t absorbing enough pressure.
Damage was not enough to compensate for weak backline.
⭐ MVP Candidates
TINY – 20 Elims, 0 Deaths, and supplemental healing. Near-perfect performance.
RSK (You) – Great tank pressure, strong overrun value, and front-line sustainability.
✅ Final Summary
Your team dominated the mid-game with superior healing throughput and better positioning. Despite LEGO’s high individual damage, the enemy team couldn't convert it into objective progress due to weak support performance and frequent deaths. With solid front-line aggression and DPS follow-through, your team maintained consistent control. |