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Overwatch 2 Replay Codes

Details for replay superior coordination, team discipline, and tactical usage of resources
Titlesuperior coordination, team discipline, and tactical usage of resources
Playerrsk's icon rsk
Heroes
Moira
Tier
Platinum 5Platinum 5
Description
Map: Flashpoint – New Junk City Mode: Control / Flashpoint Duration: 7:35 Result: 🟦 Blue Team Victory 📌 Overview Despite having relatively balanced compositions, the match was decided by superior coordination, team discipline, and tactical usage of resources. Blue Team decisively outperformed Red across all critical performance metrics: eliminations, assists, healing, mitigation, and deaths. 📊 Team-Based Stat Summary Category 🟦 Blue Team 🟥 Red Team Eliminations 74.5% (74 total) 25.5% (26 total) Assists 85.7% (32 total) 14.3% (6 total) Deaths 34.1% (16 total) 65.9% (31 total) Damage 57.1% 42.9% Healing 63.1% 36.9% Mitigation 81.6% 18.4% 🔍 Role-by-Role Breakdown 🛡️ Tank Blue (EBOYBOWSER – Wrecking Ball): 17 Eliminations, 2 Deaths, 2,765 Damage Mitigated. Played highly mobile and disrupted Red’s backline, while staying alive and giving supports line of sight. Red (THUNDER – Roadhog): 11 Eliminations, 4 Deaths, 645 Mitigated. Low tanking presence and no real ability to shield allies. Hook potential wasn’t capitalized on. 📝 Tank Verdict: Wrecking Ball created chaos and space; Roadhog lacked zone control and support coverage. 💥 DPS Blue (Venture, Genji): High mobility and melee burst, used effectively. Both Genji and Venture had 13+ eliminations and few deaths (3–6), suggesting clean disengages. Red (Tracer, Pharah): Some impact from Pharah (7K+ damage), but Tracer underperformed (3.2K damage, 8 deaths). No follow-through on poke pressure. 📝 DPS Verdict: Blue's DPS executed target-focused dive kills. Red’s ranged pressure was not converted into eliminations. 💉 Support Blue (Moira + Lifeweaver): Massive healing output (Moira: 2.7K, Lifeweaver: 5.2K) with only 1 death on Lifeweaver. 27 total assists. Consistently alive and well-positioned. Red (Ana + Brigitte): Good healing numbers (~8.4K combined), but higher deaths (5–7), indicating constant pressure with poor protection. 📝 Support Verdict: Blue’s supports enabled the team and stayed safe. Red's were overwhelmed, likely due to tank and positioning failures. ⚠️ Tactical Weaknesses in Red Team Poor Tanking Discipline: Roadhog’s self-sustain couldn’t compensate for lack of peel, leaving Ana and Brigitte exposed. DPS Not Capitalizing: Pharah did high poke damage, but no follow-up from Tracer, resulting in wasted opportunities. Support Overexposure: Multiple deaths on Red’s supports led to fight losses despite high healing numbers. Lack of Coordination: Red team lost assist advantage 6 to 32, showing minimal synergy in burst or crowd control. ✅ Blue Team Strengths Superior Kill Conversion: 74.5% of eliminations with fewer deaths. Balanced Teamplay: Assists from all roles, indicating cohesive execution. Protective Support Play: Lifeweaver only died once while healing over 5K — incredible positioning. High Mitigation from Ball and Venture: Soaked damage and enabled backline safety. 🔚 Final Verdict Red team lost due to poor role synergy and overexposure, despite decent individual stats. Blue controlled tempo, protected their supports, and played as a unit.
Rating
Mode
Unranked
Unranked
quick play
Map
FlashpointNew Junk City
Duration08:05
Outcomewin
CodeJDRTCG
PlatformPC
Uploaded06:42 5th May 2025
Clicks20
VOD
RSK
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Team 1
ECHOMAIN
KALEB
THUNDER
SAMEJIMA
NIGHTLIFE
Team 2
RSK
IUZBIGCCC
LEEGGY
EBOYBOWSER
JINXY
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