Description | Map: Flashpoint – New Junk City
Mode: Control / Flashpoint
Duration: 7:35
Result: 🟦 Blue Team Victory
📌 Overview
Despite having relatively balanced compositions, the match was decided by superior coordination, team discipline, and tactical usage of resources. Blue Team decisively outperformed Red across all critical performance metrics: eliminations, assists, healing, mitigation, and deaths.
📊 Team-Based Stat Summary
Category 🟦 Blue Team 🟥 Red Team
Eliminations 74.5% (74 total) 25.5% (26 total)
Assists 85.7% (32 total) 14.3% (6 total)
Deaths 34.1% (16 total) 65.9% (31 total)
Damage 57.1% 42.9%
Healing 63.1% 36.9%
Mitigation 81.6% 18.4%
🔍 Role-by-Role Breakdown
🛡️ Tank
Blue (EBOYBOWSER – Wrecking Ball):
17 Eliminations, 2 Deaths, 2,765 Damage Mitigated.
Played highly mobile and disrupted Red’s backline, while staying alive and giving supports line of sight.
Red (THUNDER – Roadhog):
11 Eliminations, 4 Deaths, 645 Mitigated.
Low tanking presence and no real ability to shield allies. Hook potential wasn’t capitalized on.
📝 Tank Verdict:
Wrecking Ball created chaos and space; Roadhog lacked zone control and support coverage.
💥 DPS
Blue (Venture, Genji):
High mobility and melee burst, used effectively. Both Genji and Venture had 13+ eliminations and few deaths (3–6), suggesting clean disengages.
Red (Tracer, Pharah):
Some impact from Pharah (7K+ damage), but Tracer underperformed (3.2K damage, 8 deaths). No follow-through on poke pressure.
📝 DPS Verdict:
Blue's DPS executed target-focused dive kills. Red’s ranged pressure was not converted into eliminations.
💉 Support
Blue (Moira + Lifeweaver):
Massive healing output (Moira: 2.7K, Lifeweaver: 5.2K) with only 1 death on Lifeweaver.
27 total assists. Consistently alive and well-positioned.
Red (Ana + Brigitte):
Good healing numbers (~8.4K combined), but higher deaths (5–7), indicating constant pressure with poor protection.
📝 Support Verdict:
Blue’s supports enabled the team and stayed safe. Red's were overwhelmed, likely due to tank and positioning failures.
⚠️ Tactical Weaknesses in Red Team
Poor Tanking Discipline:
Roadhog’s self-sustain couldn’t compensate for lack of peel, leaving Ana and Brigitte exposed.
DPS Not Capitalizing:
Pharah did high poke damage, but no follow-up from Tracer, resulting in wasted opportunities.
Support Overexposure:
Multiple deaths on Red’s supports led to fight losses despite high healing numbers.
Lack of Coordination:
Red team lost assist advantage 6 to 32, showing minimal synergy in burst or crowd control.
✅ Blue Team Strengths
Superior Kill Conversion: 74.5% of eliminations with fewer deaths.
Balanced Teamplay: Assists from all roles, indicating cohesive execution.
Protective Support Play: Lifeweaver only died once while healing over 5K — incredible positioning.
High Mitigation from Ball and Venture: Soaked damage and enabled backline safety.
🔚 Final Verdict
Red team lost due to poor role synergy and overexposure, despite decent individual stats. Blue controlled tempo, protected their supports, and played as a unit. |