Game Plan
Phase 1: Setup & Approach
Scout routes: Identify if enemies are holding aggressively or passively.
Turret Placement:
If they're holding high ground (common), place turret in an off-angle that pressures them but isn’t easily sniped.
If they're far back, keep turret mid-map to distract while you take flanks.
Phase 2: Dual-Side Flanking
Left Flank (Long route, sniper side)
If the enemy has snipers (Widow, Ashe, Hanzo), use natural cover and wait for a distraction before peeking.
If safe, take shots and spam Overload to close the gap.
Surprise shotgun burst if you can get behind squishies.
Right Flank (Shorter, close-quarters route)
Push up aggressively with Overload if enemies aren’t watching.
Use shotgun + turret combo to duel squishies and tanks.
If they chase, backpedal into team sightlines.
Sync your flanks:
Flank Left, pull pressure, then regroup Right to overwhelm.
Fake a push Left, bait them, then storm in from Right.
Phase 3: Engage & Disrupt
Avoid main route unless needed (enemy out of position, payload stalled, etc.).
Overload + Shotgun from behind:
Hard-focus supports or vulnerable DPS.
If they turn to fight, turret and team clean up.
Ult Timing:
Cast Molten Core from a flank or behind so they run into your team.
Zone snipers or deny a key chokepoint.
Phase 4: Late Push & Reposition
If you die early, swap angles next push to keep them guessing.
If they start watching flanks, rotate turret to main to bait focus.
If enemy shifts back, push payload aggressively to force them into bad fights.
Counters & Adjustments
Against Snipers: Use high ground and quick angles. Avoid long sightlines.
Against Dive: Bait them into turret and overload before they reach you.
Against Bunker (Orisa/Sigma/Bap): Focus turret spam and ult them off positioning.
This playstyle makes Junkertown attack feel chaotic for the enemy, forcing them to split attention while your team pushes payload. Keep them guessing and you'll win fights before they even start. 🛠🔥