the big red flags for the Blue side are lack of healing and the fact that Red had a much bulkier front line:
Healing Discrepancy
Blue appears to have just one dedicated healer (Ice4616 with ~3k healing), whereas Red had two supports (IwishIcould and Sleep) combining for nearly 8k+ total healing. This meant Red could stay in fights longer and recover from poke damage more reliably.
Tank/Frontline Difference
Red’s “TheAssassin” shows over 8.7k MIT (blocked/absorbed damage), which is much higher than any individual on Blue’s side. Even if Blue’s tank(s) put out similar total damage, Red’s ability to soak and block that damage kept them alive and let them convert damage into eliminations more efficiently.
High-Impact DPS on Red
Red’s “PepePains” and “Voltage” were both scoring a lot of eliminations (26 and 22). Having two high-elimination DPS on top of strong support meant that whenever Blue took a fight, Red’s DPS could close out kills without being punished or forced to back off.
Death Counts & Objective Fights
You can see Blue’s healer (Ice4616) had 17 deaths, while Red’s main support (IwishIcould) only went down 4 times. Keeping your supports alive is crucial; with fewer heals coming through, Blue likely fell behind on objective fights and ult economy.
In short, better sustain, bulkier tank play, and higher-finish DPS on Red gave them a big edge in teamfights and objective presence, which is why Blue ended up losing despite putting out respectable damage.