Shambali Monastery – Gameplay Report
Mode: Escort
Result: Blue Team Victory
Blue Team – Adaptive Chaos, Stat-Driven Precision
ANACONDA (Doomfist, Tank)
26 eliminations, 4 assists, 4 deaths
9,415 damage, 731 healing, 2,950 mitigation
This was a Doomfist playing at peak tempo — high-value dives, low deaths, and just enough mitigation to suggest smart usage of Power Block and positioning. His healing stat hints at opportunistic health packs and self-sustain between cooldowns. No overcommitments, clean pick timings.
WAKARANAI (Sojourn, DPS)
26 eliminations, 0 assists, 6 deaths
9,208 damage
Zero assists indicates a hyper-independent playstyle — full solo kills, likely from ranged railgun shots or cleanup after high ground control. The low death count shows clean positioning and strong disengage sense, typical of high-skill Sojourn play.
WUYANZU (Mei, DPS)
20 eliminations, 3 assists, 8 deaths
5,671 damage, 1,466 healing, 2,343 mitigation
The self-healing and mitigation suggest consistent use of Cryo-Freeze and Ice Wall to block damage. Mei likely played a mix of off-angle flanks and mid-brawl control, using walls to segment fights and force cooldowns. Slightly higher deaths point to high-risk positioning or peeling duties.
RSK (Moira, Flex)
19 eliminations, 4 assists, 13 deaths
9,126 damage, 3,718 healing
This was Moira played like a frontline disruptor, not a healer. Nearly 50/50 damage-to-heal ratio shows aggressive play, pushing into enemy lines to soften targets before support arrived. High deaths confirm RSK was taking risks, often stepping in to absorb pressure during tank downtime.
WASABI (Ana, Support)
17 eliminations, 14 assists, 5 deaths
5,066 damage, 7,977 healing, 964 mitigation
This Ana played almost like a hybrid support-sniper. High damage and low deaths suggest exceptional positioning — likely from a backline angle, enabling nade setups and consistent shots. Assist count shows active engagement with team play (anti-nade followups, clutch heals), while mitigation implies smart use of Sleep Dart and positioning behind natural cover.
Red Team – Standard Comp, Outpaced by Speed and Pressure
CRITICALSUN (Doomfist, Tank)
24 eliminations, 6 assists, 6 deaths
10,669 damage, 556 healing, 4,776 mitigation
On paper, solid performance. The numbers are there — higher damage and mitigation than Blue’s Doomfist. But this likely came at the cost of overcommitting: more deaths, lower follow-up, and less efficient target focus. Suggests an attempt to force engagements without reliable dive support.
EXASPERATOR (Reaper, DPS)
10 eliminations, 0 assists, 7 deaths
4,006 damage
Very low assists and moderate damage show Reaper struggled to follow up or engage cleanly. Couldn’t find value from flanks or was shut down early. May have been countered hard by Ana nades or Mei slows.
PENVRQ (Cassidy, DPS)
13 eliminations, 1 assist, 10 deaths
5,147 damage
Moderate damage but high death count suggests midline poking without strong peel. Likely played into Sojourn’s LOS and Mei’s zoning. One assist indicates limited coordination or lack of dive follow-up.
BANANAMILK (Lifeweaver, Support)
6 eliminations, 10 assists, 6 deaths
2,580 damage, 6,096 healing
Supportive but underwhelming. The healing is moderate for Lifeweaver, but low damage and assist count show low influence in fast-paced fights. Likely struggled to reposition teammates effectively or was outpaced by aggressive dive pressure.
MERCYSBRA (Brigitte, Support)
20 eliminations, 14 assists, 8 deaths
5,852 damage, 8,571 healing, 3,852 mitigation
This was the most well-rounded Red player — Brigitte held her ground, dealt damage, healed consistently, and even mitigated. But she was likely doing too much — peeling, dueling, brawling — without the team following through. Strong stats in a vacuum, but not enough to counter Blue’s precision.
Match Flow Insights
Blue Team’s Moira-Ana backline was aggressive and self-sufficient, freeing up DPS to flank and isolate without needing peel.
Sojourn and Mei applied constant vertical and area pressure, forcing Red Team into bad rotations.
Red’s Doomfist looked strong statistically, but lacked the team coordination to convert damage into sustained fights.
Ana's presence alone (anti-nade, sleep) may have single-handedly neutralized Red’s Reaper.
Closing Summary
This match wasn’t won by meta or structure — it was won by confidence, high individual output, and unusual role adaptations. Blue Team executed aggressive map control through improvisation, not composition. The stats show a team that trusted each other to handle chaos — and they did.