On attack, the first two phases of the map give you extended sightlines and natural cover to poke enemies from far away while letting your turret do zone control. Here’s how it breaks down:
Phase 1: Attacker Spawn to First Corner
Opening shot opportunities:
As soon as the gates open, you’ve got a long, straight line toward defenders holding at the first choke (often at the archway near the courtyard).
Torb’s Rivet Gun primary fire has a slow projectile but very high damage per hit, making it punishing if you can lead targets at long range.
Positioning tips:
Use the left wall cover after spawn to peek-shoot at enemy shields/supports.
If they’re playing far back, you can free-farm shield damage to build ult.
Turret placement:
Place it on the left balcony or high ground right before the first choke.
Both give your turret a long angle without exposing it directly, and it forces flankers to overcommit to destroy it.
Phase 2: Payload to Distillery Entrance
Ultra-long range control:
This stretch is a sniper’s playground — Widow, Ashe, and Hanzo dominate here, but Torb can surprise them by lobbing consistent Rivet Gun fire from the backline.
Aim slightly above moving targets; the arc and travel time can mess with predictable strafe patterns.
Positioning tips:
Stick to payload cover or side walls while spamming shots — keep moving to avoid being a predictable target.
Watch for enemy snipers; Torb’s smaller hitbox crouched behind cover makes him hard to headshot from range.
Turret placement:
On left or right high ground, slightly recessed so it can still track enemies but is harder to snipe.
Behind payload for safe push support when entering choke.
Phase 3: Playing Around Long Angles
Why Torb works here:
Even though Torb’s projectile speed isn’t hitscan, the Rivet Gun’s damage falloff is minimal at the distances Havana offers before the second checkpoint.
The map’s natural choke points mean your turret and your primary fire have predictable lanes of fire.
Sustain & pressure:
Stay mid-backline until Molten Core is ready — then rotate aggressively to dump it across choke or onto the payload to force defenders back.
Keep armor packs (Overload) for duel defense if a flanker or dive tank makes it to you.
Key takeaway:
On Havana attack, ultra-long range Torb is about controlled poke and turret sightline abuse — you’re not trying to rush in, you’re winning the shield war, farming ult, and punishing peeks. When defenders are softened or distracted, you step forward and finish fights.