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Details for replay People don’t turn around when they’re being shot at — they tunnel. Map: King’s Row (Hybrid)
This match has been played on a previous patch and can no longer be viewed in the current version of the game.
TitlePeople don’t turn around when they’re being shot at — they tunnel. Map: King’s Row (Hybrid)
Playerrsk's icon rsk
Heroes
Mauga
Tier
Platinum 1Platinum 1
Description
Team Composition (Blue): Tank: Mauga (You – CANTAiM) DPS: Hanzo (AZALEA), Cassidy (SQUIRE262) Support: Mercy (RUEBEE), Ana (RAZARK) Result: Victory Time Remaining: 7:26 🧠 Strategic Playbook 1. Pincer Execution with Mauga & Hanzo Tactic: Synchronized backline dive with a reverse Dragon ult. Execution Flow: Mauga engages the enemy from behind or side angle, drawing aggro and turning all eyes his way. Hanzo launches Dragonstrike from the opposite direction while enemies are distracted and repositioned. The enemy, facing away, has little to no reaction time, and gets eliminated by the ult. Outcome: Executed successfully 3 times. Zero dodges — full team wipes or critical kills each time. This created momentum swings and broke defensive setups repeatedly. Why It Works: Classic "Look one way, die from the other" trap. Mauga’s presence forces repositioning. Hanzo’s ult punishes stacked or narrow corridors (perfect for King’s Row streets & choke). 2. Zoning Ult at Final Stretch Tactic: Using Mauga’s ultimate not for damage but as a payload path control tool. Execution Flow: Mauga charges into the enemy’s second spawn area (after capturing Point B). Ult is used specifically to trap and delay all 5 players inside spawn. This allows the payload to reach the second checkpoint uncontested. Key Insight: This wasn’t a kill ult — it was strategic lockdown. You denied all contest pressure at the final point by timing it right as respawns came in. 3. Dual-Door Spawn Control After First Capture Tactic: Rotate between left and right spawn doors (King's Row post-1st point) to ambush staggered respawns. Execution Flow: Monitor where enemies are exiting (left/right door). If 3 go right and 2 go left, Mauga chooses to solo the 3, knowing his damage, overhealth, and sustain can handle it. Forces staggered re-engagements, breaking enemy regroup efforts. Why It Works: You split spawn waves by pressure. Mauga’s 1v3 capacity (especially if supports are down or disorganized) turns risky solo pushes into value trades. Prevents the enemy from ever getting a full 5-man recontest post-checkpoint. 📊 Match Performance Summary – Mauga (CANTAiM) Elims: 19 Deaths: 7 Damage: 10,153 Mitigation: 3,034 Healing (self): 1,261 Overhealth Created: 1,230 Cage Fight Kills: 1 Objective Contest Time: 17s Critical Hit Damage: 3,076 Overrun Kills: 14 Weapon Accuracy: 31% 🧠 Strategic Value Summary Area Impact Team Coordination Excellent synergy with Hanzo for triple-confirmed kill setups Objective Focus Used ult to zone, not just kill — allowed payload movement Spawn Pressure Controlled spawn doors post-cap with smart aggression and awareness Macro Strategy Prioritized control, map presence, and delay over pure eliminations Solo Impact Confident 1vX decision-making based on flow and positioning
Rating
Mode
Unranked
Unranked
quick play
Map
HybridKing's Row
Duration08:11
Outcomewin
CodeD32NV3
PlatformPC
Uploaded07:07 9th Apr 2025
Clicks176
VOD
CANTAIM
EventsBeta
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Team 1
SHADOWDRAGON
RUYLIO
ALEXMAZ
FARD
SPIKE
Team 2
RAZARK
RUEBEE
CANTAIM
AZALEA
SQUIRE262
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