Description | 🕒 Match Duration: 12:44
📍 Map: Control – Lijiang Tower
🏆 Result: Blue Team Victory
Mode Notes:
This game took place during the limited-time 6v6 Open Queue with Perks event, where players enjoy classic 6v6 chaos with modern flair. Perks brought unique strategic twists, while the two-tank setup enabled deeper teamfight dynamics. Team comps were creative, bold, and full of that nostalgic energy.
🔵 BLUE TEAM — VICTORY
Player Hero E A D DMG Healing MIT
CANTAlM Moira 24 11 6 10,424 6,181 0
APPLIN D.Va 33 9 6 9,652 0 11,941
GENZO Kiriko 23 12 6 9,700 8,396 930
STYX Ana 10 17 11 4,119 7,341 0
TRAINHARD99 Zarya 28 13 10 10,099 0 7,235
VIA Brigitte 21 12 12 8,781 0 0
🔹 Team Strengths:
Perk-enhanced tanks (D.Va + Zarya) provided relentless frontline pressure.
Trifecta support comp kept the entire team alive and aggressive.
High synergy and consistent assists across all players.
🔴 RED TEAM — DEFEAT
Player Hero E A D DMG Healing MIT
CROCOGATR Lifeweaver 14 11 5 5,668 7,180 1,965
EHYEX Doomfist 24 3 9 9,281 328 5,680
FEK Illari 24 4 11 12,148 0 0
LEBO5974 Soldier:76 12 9 8 9,184 10,617 1,699
LINKKCW Tracer 22 7 10 10,652 3,844 10,294
SKATCH Sojourn 23 9 9 9,562 829 1,767
🔸 Team Struggles:
High individual damage (notably Illari and Sojourn), but minimal coordination.
Perks seemed underutilized, especially with Lifeweaver and Illari offering little support synergy.
Doomfist played aggressively, but lacked consistent follow-up.
⚔️ HEAD-TO-HEAD HIGHLIGHTS
Tank Depth: Blue's two-tank front (D.Va/Zarya) dominated space, while Red’s Doomfist struggled to match that sustain.
Healing Distribution: Blue had layered heals from Ana, Moira, and Kiriko. Red relied too heavily on Lifeweaver.
Creative Comp: Blue used a classic brawler comp with perk-boosted survivability. Red leaned on glass-cannon firepower without the staying power.
⭐ MVPs
Blue MVP: 🛡️ APPLIN (D.Va) – Led all with 33 eliminations and near 12k mitigation. A true anchor in the 6v6 frontline meta.
Red MVP: 💥 FEK (Illari) – Topped the damage charts (12,148), showcasing the raw burst potential perks can enhance, despite lacking healing output.
🧠 Final Thoughts:
This match perfectly showcased the freedom and complexity of the 6v6 format with perks. Blue team capitalized on strategic depth, while Red team shined in moments of mechanical skill but lacked the sustain and synergy needed for objective control.
🎯 Creative comps. Big team fights. Strategic perks. 6v6 is back, and it hits hard. |