📊 Core Stats
Metric Value
Eliminations 17 (🔝 on team)
Deaths 2
Damage Done 4,405
Healing Done 973
Biotic Orb Kills 15 ✅
Biotic Orb Healing 57
Coalescence Efficiency 0% (No use or no value)
Secondary Fire Accuracy 47%
Players Saved 0
🎮 Playstyle Analysis
🔥 Hyper-Aggressive Moira (DPS Style)
Focused on picks, pressure, and dueling, not healing.
Constant orb harassment, likely with CONTAMINATION equipped:
15 kills from Biotic Orb alone = oppressive presence in chokes and flank denial.
Extremely low healing orb value (57), indicating pure damage orb usage.
🧙 Survivability
Only 2 deaths, despite top aggression, implies:
Likely equipped VANISH for extended Fade distance.
Smart retreat timing, good cover usage, and positioning.
🧪 Build Assumption
Perk Tier Selected Perk Reason
🟡 Minor VANISH Long Fade allowed deeper flanks & escape
🔴 Major CONTAMINATION 15 Orb Kills & no healing orb value = clear debuff pressure build
📈 Impact Summary
Trait RSK Performance
Fragging Power Elite – led the team in kills
Healing Output Minimal – relied on Lucio for sustain
Ult Value Nonexistent – still dominated fights
Orb Utility High-value kill setup and control
Positioning Safe, mobile, always re-engaging
🏅 Overall Grade: A+ (The Ghost Pressure Build)
RSK played Moira like a third DPS, using Fade and Orb as weapons, not tools of escape or sustain.
This is a “pressure-over-time” style, especially strong when:
The other support (Lucio here) can cover team sustain.
The enemy team lacks coordination or burst healing.
🧠 Final Quote:
“If the enemy doesn’t get to group, I don’t need to heal my team.”
RSK showed that smart aggression, safe escapes, and constant harassment can make Moira terrifying—even without using her ultimate once.