RSK, playing Torbjörn on the attacking side, was a constant thorn in the enemy team’s side thanks to smart positioning and long-range pressure. Circuit Royal’s open sightlines in key areas allowed Torb to set up turrets on off-angles and keep up a steady stream of rivet shots, forcing the defenders to split their attention.
While the enemy frontline — led by Illusionhu’s Sigma — soaked an impressive amount of damage (16,896 mitigation), RSK’s ability to stay out of direct sight and chip away from range wore them down. Every time the defenders peeked to contest, they took turret fire and rivet shots, softening them up for your Junker Queen (Sohtoo) and Zarya (Viice) to dive in and finish fights.
Molten Core was used to lock down choke points and payload contest areas, preventing the enemy from stabilizing. In one key moment, RSK’s ultimate split the enemy team, allowing Blue to clean up and secure the final push. The constant harassment from both RSK’s primary fire and turret denied the enemy backline any breathing room — especially Kitsu’s Lifeweaver, who went 0 eliminations and 7 deaths.
By the end, RSK finished with 21 eliminations, 12,318 damage, and only 3 deaths, securing Play of the Game and proving that well-placed turrets, accurate long-range shots, and clever positioning can win a match without always being in the thick of the fight.