Temple of Anubis Attack Guide for Torbjörn in Overwatch 1, focusing on common strategies and positioning to help you break through the two capture points. Although Torbjörn is often seen as a defensive hero, he can be surprisingly effective on assault maps—especially if you take advantage of unexpected turret placements, flank angles, and his reworked kit (as of his Overwatch 1 updates).
1. Understanding Torbjörn’s OW1 Kit (Post-Rework)
Rivet Gun (Primary & Secondary Fire):
Primary Fire: Medium-range projectile with a travel time—good for poke damage or finishing off targets.
Secondary Fire (Shotgun Blast): Consumes more ammo but deals higher burst damage at close range.
Deploy Turret:
You can throw the turret and let it auto-build (no manual hammering needed).
If destroyed or repositioning is needed, there’s a cooldown before you can place a new one.
Overload (Ability):
Replaces the old Armor Pack/Molten Core ability from pre-rework. Overload gives you bonus armor, movement speed, and faster reload for a short duration—ideal for duels or objective brawls.
Molten Core (Ultimate):
Creates pools of damaging molten slag. It’s excellent for zoning enemies off capture points or high-priority areas.
2. General Attack Mindset with Torbjörn
Surprise Factor: Opponents often expect Torbjörn on defense. Attacking Torb can catch them off-guard, giving you an edge in turret placement and pressure.
Turret as a Distraction: Even if it doesn’t secure kills by itself, a well-placed turret divides the enemy’s attention, letting your team move in or take angles more safely.
Fight in Brawls or Skirmishes: Torbjörn excels in close and mid-range fights, where his Rivet Gun’s secondary fire and Overload can bring down squishies and even pressure tanks.
3. Approaching Point A
3.1. Initial Turret Placement Options
High Ground on the Left (Attacker’s POV):
Just outside the main choke, you can throw the turret onto the balcony above the archway (if you move left from spawn and up the stairs).
This can cover the central choke and force the enemy to split attention between the turret and the rest of your team pushing through.
Right Side Lower Grounds/Behind Cover:
Placing a turret near the right wall (behind a small pillar or arch) can protect it from long-range hitscan.
This helps control the right flank route as your team sets up for a choke push.
3.2. Pushing Through the Choke
Coordinate with Your Team:
Torbjörn isn’t great at solo-flanking. Work with tanks or mobile heroes (e.g., Winston or D.Va dives) to distract enemies so you can set up your turret or secure angles for your Rivet Gun.
Use Overload to Survive Burst Damage:
The choke is often heavily guarded. If you step through, pop Overload to tank initial damage and quickly push or finish off low-health enemies.
3.3. Capturing Point A
Reposition Turret on Point:
Once your team has cleared or pushed defenders off, toss your turret onto the point itself (on corners or behind objects).
This punishes enemies trying to contest and gives you added fire support in close-quarter fights on the objective.
Molten Core for Zone Denial:
If the defense tries to re-engage, use Molten Core on the main entrances or near corners. The damaging lava pools can block their path or force them to approach awkwardly.