💪 General Comp Style:
Brawl-heavy comp with Rein as the frontline.
Torb provides turret pressure and great anti-dive utility.
Ideal with Lucio (speed in) + Kiriko (suzu + tp).
Dominate point once you're in — don't let them poke you out.
🌴 BEACH
🧱 Rein:
Push left route from spawn, hold the main door to point.
Use cover from huts + natural rocks to avoid poke.
Hold close once you cap; don't let them walk in free.
🔧 Torb:
Turret placement ideas:
On the crates near point (hard to reach for enemies).
On high ledges around left side of point.
Use Molten Core to block retake routes (bridge, left hut, flank stairs).
Overload to duel if flanked by Genji/Sombra.
🌆 DOWNTOWN
🧱 Rein:
Rush straight to point, hold tight corners around center.
You can also rotate left side (the stairs) to take high ground if needed.
Rein thrives in the tight central space—choke them out.
🔧 Torb:
Turret Ideas:
On high ground above point (watch out for flanks).
Behind the pillar inside point to protect from poke.
Hold point with turret + hammer pressure.
Molten Core is strong for zoning the bridges or countering dive.
🌋 VOLCANO
This one's trickier — open space + verticality, but Rein can still shine.
🧱 Rein:
Use right side route with cover to close distance.
Let Torb set up, then speed boost in with Lucio or play corners.
Don’t hold in open — fight around pillars and ramps.
🔧 Torb:
Turret Placement:
Up on the ledge overlooking point (top right from spawn).
Or behind point cover to avoid being sniped.
Molten Core is HUGE here — lava can zone 2–3 entrances on retake or lockout.
Help cover Rein's back with turret if they try to flank.
🧠 Samoa Rein + Torb Synergy Tips
Speed is key — Rein needs to close gaps, Torb supports by softening flankers and spamming chokes.
Rein zones front, Torb covers sides with turret.
Molten Core = win condition on retake or overtime.
If enemy runs Pharah or Echo, consider swapping Torb or getting hitscan support (e.g., Baptiste).