Suravasa is a Flashpoint map set in a vibrant Indian village, featuring five control points that teams fight over in a dynamic, fast-paced game mode. The map is large and open, with a mix of wide sightlines, vertical structures, and some narrow alleyways. For Torbjörn, this means balancing his turret’s area denial with his own ability to contribute damage from a distance, especially since Flashpoint requires mobility and adaptability as points shift.
Torbjörn’s Long-Range Strengths
Rivet Gun Primary Fire: Torb’s primary fire shoots arcing projectiles that deal 70 damage per hit (no headshots). While it has a slow fire rate (0.6 seconds per shot), it’s effective at long range with good aim and projectile prediction.
Turret Placement: The auto-aim turret (70 DPS, 250 HP) can harass enemies from afar if positioned with a clear line of sight.
Overload: Boosts attack speed by 43%, letting you spam Rivet Gun shots faster for 5 seconds (great for long-range pressure).
Molten Core: His ultimate can zone enemies at long range by creating pools of damage (160 DPS base, +90 vs. armor) across key areas.
Challenges at Long Range
Torb lacks the precision of hitscan heroes like Widowmaker or Ashe.
His turret is immobile, so it can struggle to keep up with Flashpoint’s shifting objectives.
Limited mobility means you’ll need to position carefully to avoid being flanked.