steve junkerqueen
1. Know When to Spawn-Camp vs. Fall Back
Timing & Team Advantage
Only push aggressively if you have a numbers advantage, you’ve just won a fight, or the enemy is staggered.
Watch the killfeed: if your team has 2–3 kills and you’re all still healthy, it’s time to push up.
If your DPS or support are down (or heading back from spawn), you risk being overrun. Retreat to a safer choke or corner if your team is missing players.
Enemy Ult Economy
Be aware of who on the opposing team likely has their Ultimate ready. Spawn-fighting can backfire if an enemy big ultimate (like Genji’s Dragonblade, Reaper’s Death Blossom, etc.) catches you bunched up too close to spawn.
2. Map-Specific Considerations on Shambali
Close Quarters
Shambali has tight corridors and stairways near the first attacker spawn. Junker Queen can thrive here since her shotgun and bleed abilities shine in brawly, close-quarters engagements.
Early High-Ground Control
If your team has a hitscan or projectile DPS, they can take a ledge or balcony near spawn, forcing attackers to come out into crossfire. You, as Junker Queen, can hold the main door or any side exit, making it hard for the enemy to poke out unscathed.
Use Corners, Natural Cover
Even when you’re up near spawn, don’t stand in the open. Use the architecture (the statue, doorway walls) to break line of sight and force the enemy to walk into your shotgun range.
3. Junker Queen Kit Usage
a) Jagged Blade (Secondary Fire)
Pull Priority Targets
If the enemy has a support or hitscan hero stepping out alone, throw Jagged Blade to pull them into you and secure a quick elimination. This denies their healing or damage at the start of every fight.
Harassment at Spawn Doors
You can often land a Jagged Blade through a spawn door on someone stepping out. Combine that with a melee or shotgun blast to remove them before they can regroup.
b) Carnage (Axe)
Set Up Bleeds
In close quarters, Carnage deals a large chunk of damage, plus the bleed. This is perfect for finishing off anyone you hook in with Jagged Blade.
Time It Mid-Fight
Because Carnage has a windup, try to use it while an enemy is either partially stunned (by a teammate’s CC) or cornered by a wall so you don’t miss.
c) Commanding Shout
Initiate With Your Team
Don’t just Shout for yourself. Wait until you and at least one or two teammates are pushing into the choke or spawn door; use Commanding Shout to give everyone that extra HP and movement speed to dive in hard.
Sustain in Over-Extensions
If you’re aggressively spawn-camping, you won’t have the map geometry (payload corners, typical chokes) to shield you as much. Shout can keep your support or DPS alive if they get low out front.
d) Rampage (Ultimate)
Use It Early in the Fight
Rampage can swing a fight instantly by preventing healing on multiple enemies. If you catch 2–4 people leaving spawn, you can secure quick kills before they have a chance to get topped up.
Follow With Bleeds
After Rampage, your bleeds do more work because enemies have anti-heal. A single shotgun blast + Carnage often finishes squishies.
4. Team Coordination
Have a Plan With Your Supports
Aggressive spawn fights rely heavily on your supports following up. A Mercy or Kiriko can keep you topped up while you’re up front. Lucio can help your mobility and make spawn dives even more overwhelming.
DPS Synergy
For example, if your DPS is a hitscan, they can safely take a flank angle to snipe while you block the spawn door. If your DPS is a flanker (Genji, Sombra, Tracer), they can dive in with you, finishing off survivors you hook in or bleed.