Map: Paraíso
Mode: Quick Play
Player: RSK (Torbjörn)
Team Result: Victory
🔵 Team Composition & Performance (Blue Team)
Player Role Hero E A D Damage Healing Mitigation
BARAYA Tank Reinhardt 11 2 1 3,564 0 13,195
RSK (You) Damage Torbjörn 8 1 4 4,256 0 840
SPICYPRETZEL Damage Genji 14 0 4 3,872 12 644
PHEENI Support Ana 7 9 3 1,525 5,149 120
ROSONFFLES Support Brigitte 7 9 4 2,825 5,580 2,585
🏅 Team Highlights
SPICYPRETZEL earned the MVP with top eliminations (14) and strong burst impact as Genji.
BARAYA tanked exceptionally, taking minimal deaths (1) while contributing over 13k damage mitigation.
PHEENI and ROSONFFLES provided stable healing (combined 10,729 HP healed), ensuring frontline survival.
🔴 Opponent Team Overview (Red Team)
Player Role Hero E A D Damage Healing Mitigation
DINONUGGETS Tank Zarya 5 0 3 5,288 0 2,889
LUC10H0H Damage Soldier: 76 11 2 3 6,229 839 0
SANTASCHEEKS Damage Tracer 6 2 7 4,186 0 73
CHALICE Support Zenyatta 8 4 6 3,557 1,751 0
良田満穂 Support Lifeweaver 3 6 5 1,893 2,707 176
🛑 Observations
While LUC10H0H had the highest damage (6,229), lack of sustained healing and poor mitigation left their team vulnerable.
Zarya (DINONUGGETS) absorbed a fair amount but was likely unsupported due to gaps in peel and healing focus.
Their support line underperformed in healing output compared to your team (4,458 vs. your team's 10,729).
📊 Player Performance Summary: RSK (Torbjörn)
Eliminations: 8
Assists: 1
Deaths: 4
Damage: 4,256
Healing: 0
Mitigation: 840
🔍 Commentary:
You maintained consistent pressure as Torbjörn, achieving the second-highest team damage behind SPICYPRETZEL. With only 4 deaths and a key 1 assist, your uptime and turret placement likely influenced zone control effectively. While you weren’t the top fragger, your damage contribution and survivability were critical to team success.
✅ Final Takeaways
Team Coordination was strong: supports kept healing uptime high, enabling aggressive tank and flanker plays.
Torbjörn Pick added reliable turret-based map control, punishing enemy flankers like Tracer.
Enemy DPS Threat was high, but they lacked sustain, making your team’s synergy the deciding factor.