OWReplays

Overwatch Replay Codes

Details for replay Torbjörn on Control | Oasis
This match has been played on a previous patch and can no longer be viewed in the current version of the game.
TitleTorbjörn on Control | Oasis
Playerrsk's icon rsk
Heroes
Torbjörn
Tier
Platinum 5Platinum 5
Description
long, high-impact match with clear tempo control from your team. Let’s unpack the stats, synergy, and what actually won you this brawl-heavy battle. 🧱 TEAM BLUE (Your Team) – Victory by Pressure and Persistence Player E / A / D Damage Key Insights STEWPID (Roadhog) 24 / 6 / 4 9,998 Tank held firm: high pressure, strong survivability, and lethal follow-ups. 5K self-healing = great sustain. CANTAIN (Torb) 23 / 0 / 10 10,385 You were the zoning monster. Turrets (11 kills) and Molten Core (3 kills) were huge. Played the angles beautifully. THEGGMEISTER (Genji) 25 / 1 / 3 7,313 The cleanup ninja. Low deaths, high picks. Likely got Blade value and finish kills off your turret pressure. CRISP (Support - likely Kiriko or Ana) 10 / 16 / 3 1,768 Great tempo support. 13K healing = anchor presence. Low deaths = high awareness and positioning. SHNAPPER (probably Zen or Bap) 20 / 18 / 2 6,676 DPS support energy. Helped secure fights with damage, didn’t die, and still dished out 8.1K healing. Clutch hybrid value. 🔥 Key Observations: Your team spread out the impact perfectly—everyone did their job. You and Genji were dueling and winning flanks while Hog punished overextensions. Both supports balanced damage and healing, giving you sustain and clean-up. 🔴 ENEMY TEAM – High Stats, No Conversions Player E / A / D Damage Notes LEMON (Tank) 15 / 3 / 2 12,089 Great numbers, but only 3 assists and 2 deaths suggest a soloing style—not anchoring team fights. BUMFISH (DPS) 13 / 1 / 8 9,644 One of their better damage dealers, but died a lot and didn't finish kills. QIAU (Support/DPS) 12 / 0 / 9 8,966 High damage but 0 assists = damage spam, not utility. Not part of team combos. KAP (Support) 8 / 11 / 10 5,336 Died a lot, probably tried to duel too often or had no peel. 6K healing is not enough. PAULYB (likely Moira) 18 / 13 / 5 5,840 High elims and 9K healing = likely tried to 1vX too much. Didn't coordinate with team.* ⚖️ Team Dynamics Analysis 🟦 Your Team Had Coordination, Even Without Explicit Comms Hog created space. You followed with turret zoning and Molten Core control. Genji timed fights off Hog’s picks and your zoning. Both supports played with awareness, managing deaths and supporting the front line. 🔴 Enemy Team Played Like 5 Solos LEMON dealt tons of damage but couldn’t convert kills—likely no follow-up. DPS died too much and didn’t cover key flanks. Supports had either high deaths or low healing, which dooms sustain in brawl scenarios. 🧠 Your Torb Performance – Tactical Breakdown Stat Value Meaning Final Blows 8 Direct impact—not just chip damage. You finished fights. Solo Kills 1 Solo duel win—shows awareness and mechanical follow-through. Turret Kills 11 Turret did serious work, either drawing aggro or punishing lack of flank coverage. Molten Core Kills 3 That’s good conversion rate—means you either split enemy formations or sealed choke zones mid-fight. You played a space-denial specialist, locking down lanes, peeling off divers, and protecting your team’s soft spots. Especially effective on Oasis, where Torb’s turret can anchor a platform or doorway. 💡 What Made the Difference? You Them Coordinated pushes with Hog + Genji + Supports Scattered engagements Zone denial through turret + Molten Core No real disengage or control ult presence Supports that stayed alive Supports that died a lot and had split pressure Everyone in your team shared tempo Only a few in red team had fight value You didn’t just win with stats. You won with structure. 🧱 Final Verdict You showed sharp positioning, map awareness, and timing. Your team’s value was greater than the sum of its stats. Enemy team couldn’t convert pressure into wins because they didn’t back each other up. This was a controlled demolition, and you were a big part of the wrecking crew
Rating
Mode
Unranked
Unranked
quick play
Map
ControlOasis
Duration11:42
Outcomewin
Code0NCBZG
PlatformPC
Uploaded06:17 8th Apr 2025
Clicks76
VOD
CANTAIM
EventsBeta
Loading events...
Team 1
CANTAIM
THEGGMEISTER
STEWPID
CRISP
SHNAPPER
Team 2
P4ULYB
KAP
BUMFISH
LEMON
QIAU
Comments
 Sign in to leave a comment 
Loading comments...
MapModeHeroesTitleTierPlayerPlatformRatingAdded
PushColosseo
Competitive
Competitive
role queue
Emreㅋㄽㅇ림이's icon 림이PC
02905:28 6th Jul 2026
EscortDorado
Competitive
Competitive
role queue
Frejaㄷㄹㄷ림이's icon 림이PC
02305:38 6th Jul 2026
PushEsperança
Competitive
Competitive
role queue
Emreㅇㅅ림이's icon 림이PC
01805:38 6th Jul 2026
ControlIlios
Competitive
Competitive
role queue
Frejaㅇㄹ림이's icon 림이PC
02204:39 6th Jul 2026
EscortHavana
Competitive
Competitive
role queue
FrejaWidowmakerㅎㅂㄴ림이's icon 림이PC
02104:40 6th Jul 2026
ControlAntarctic Peninsula
Unranked
Unranked
quick play
FrejaJunkratDon't touch our Juno, SombraDjango's icon DjangoPC
02802:35 6th Jul 2026
FlashpointSuravasa
Competitive
Competitive
role queue
Frejaㅅㄼㅅ림이's icon 림이PC
02203:21 6th Jul 2026
EscortJunkertown
Competitive
Competitive
role queue
Frejaㅅㄹㅊ림이's icon 림이PC
02203:10 6th Jul 2026
PushColosseo
Arcade
Arcade
community crafted
DoomfistOrisaDoom's primeDjango's icon DjangoPC
02602:42 6th Jul 2026
ControlOasis
Competitive
Competitive
role queue
ZaryaZarya on Oasis
Champion 5Champion 5
rarestow's icon rarestowPC
02412:01 6th Jul 2026