long, high-impact match with clear tempo control from your team. Let’s unpack the stats, synergy, and what actually won you this brawl-heavy battle.
🧱 TEAM BLUE (Your Team) – Victory by Pressure and Persistence
Player E / A / D Damage Key Insights
STEWPID (Roadhog) 24 / 6 / 4 9,998 Tank held firm: high pressure, strong survivability, and lethal follow-ups. 5K self-healing = great sustain.
CANTAIN (Torb) 23 / 0 / 10 10,385 You were the zoning monster. Turrets (11 kills) and Molten Core (3 kills) were huge. Played the angles beautifully.
THEGGMEISTER (Genji) 25 / 1 / 3 7,313 The cleanup ninja. Low deaths, high picks. Likely got Blade value and finish kills off your turret pressure.
CRISP (Support - likely Kiriko or Ana) 10 / 16 / 3 1,768 Great tempo support. 13K healing = anchor presence. Low deaths = high awareness and positioning.
SHNAPPER (probably Zen or Bap) 20 / 18 / 2 6,676 DPS support energy. Helped secure fights with damage, didn’t die, and still dished out 8.1K healing. Clutch hybrid value.
🔥 Key Observations:
Your team spread out the impact perfectly—everyone did their job.
You and Genji were dueling and winning flanks while Hog punished overextensions.
Both supports balanced damage and healing, giving you sustain and clean-up.
🔴 ENEMY TEAM – High Stats, No Conversions
Player E / A / D Damage Notes
LEMON (Tank) 15 / 3 / 2 12,089 Great numbers, but only 3 assists and 2 deaths suggest a soloing style—not anchoring team fights.
BUMFISH (DPS) 13 / 1 / 8 9,644 One of their better damage dealers, but died a lot and didn't finish kills.
QIAU (Support/DPS) 12 / 0 / 9 8,966 High damage but 0 assists = damage spam, not utility. Not part of team combos.
KAP (Support) 8 / 11 / 10 5,336 Died a lot, probably tried to duel too often or had no peel. 6K healing is not enough.
PAULYB (likely Moira) 18 / 13 / 5 5,840 High elims and 9K healing = likely tried to 1vX too much. Didn't coordinate with team.*
⚖️ Team Dynamics Analysis
🟦 Your Team Had Coordination, Even Without Explicit Comms
Hog created space. You followed with turret zoning and Molten Core control.
Genji timed fights off Hog’s picks and your zoning.
Both supports played with awareness, managing deaths and supporting the front line.
🔴 Enemy Team Played Like 5 Solos
LEMON dealt tons of damage but couldn’t convert kills—likely no follow-up.
DPS died too much and didn’t cover key flanks.
Supports had either high deaths or low healing, which dooms sustain in brawl scenarios.
🧠 Your Torb Performance – Tactical Breakdown
Stat Value Meaning
Final Blows 8 Direct impact—not just chip damage. You finished fights.
Solo Kills 1 Solo duel win—shows awareness and mechanical follow-through.
Turret Kills 11 Turret did serious work, either drawing aggro or punishing lack of flank coverage.
Molten Core Kills 3 That’s good conversion rate—means you either split enemy formations or sealed choke zones mid-fight.
You played a space-denial specialist, locking down lanes, peeling off divers, and protecting your team’s soft spots. Especially effective on Oasis, where Torb’s turret can anchor a platform or doorway.
💡 What Made the Difference?
You Them
Coordinated pushes with Hog + Genji + Supports Scattered engagements
Zone denial through turret + Molten Core No real disengage or control ult presence
Supports that stayed alive Supports that died a lot and had split pressure
Everyone in your team shared tempo Only a few in red team had fight value
You didn’t just win with stats. You won with structure.
🧱 Final Verdict
You showed sharp positioning, map awareness, and timing.
Your team’s value was greater than the sum of its stats.
Enemy team couldn’t convert pressure into wins because they didn’t back each other up.
This was a controlled demolition, and you were a big part of the wrecking crew