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Details for replay Samoa Torbjörn Attack - Chaos Through Unexpected Angles
This match has been played on a previous patch and can no longer be viewed in the current version of the game.
TitleSamoa Torbjörn Attack - Chaos Through Unexpected Angles
Playercantaim's icon cantaim
Heroes
Torbjörn
Tier
Platinum 5Platinum 5
Description
💡 Core Theme: Always fight where the enemy least expects to limit their attention, forcing disorganized fights and leading to victory. Phase 1: First Point - Reverse Flank & Triangle Attack Step 1: Reverse Flank Entry Samoa’s first point has multiple flanking paths with lots of cover—ideal for a reverse flank approach. Instead of taking the main route, Torb uses side caves or wraps behind enemy setup. Entry: Take the longest route possible behind their setup, arriving just as the team engages. Step 2: Unexpected Turret Placement (False Focus) Turret always placed on an angle opposite Torb’s entry. 90% left placement ensures enemies turn their focus away from the real flank. If placed high ground, it creates an artificial second attacker, forcing a split response. Step 3: Three-Point Push & Engagement ✔ Team attacks from expected route (frontline pressure). ✔ Turret pulls focus from left angle (creating a false fight). ✔ Torb flanks from the least expected path and punishes low-HP targets. ✔ Shotgun last, ensuring Torb dies taking down the lowest HP enemy. Outcome: The enemy is now caught in a three-way collapse, with attention fragmented, leading to an easy push. Phase 2: Mid-Map Push - Maintain Chaos & Attention Limitation New Flank Route: Always rotate your attack angle, never using the same one twice. Turret Adjustment: If enemies predict your last turret placement, switch sides or use cover for a hidden turret that shoots once the fight starts. Overload + Shotgun at Close Range: Focus supports first, ensuring trades even if Torb falls. Key Adjustments Per Fight ✔ Against Snipers: Avoid long sightlines—close distance using cover. Turret pressures them from unexpected high ground. ✔ Against Brawl Comps: Force split fights. If they group up, Molten Core zones them apart. ✔ Against Dive Teams: Use turret as bait to punish initiators (D.Va, Winston, Genji). Take tight spaces to win shotgun duels. Phase 3: Final Push - Repeating Chaos Until Victory Flank deep behind again, keeping the strategy unpredictable. If enemies start pre-watching a flank, use turret as the new primary focus point instead. Always engage when turret has drawn attention away from you. Why This Strategy Works on Samoa ✅ High flank potential makes it easy to enter from unexpected places. ✅ Turret forces bad repositioning, controlling fights before they start. ✅ Enemy attention is constantly overloaded, ensuring they never take an organized fight. ✅ Torb forces value even in death, ensuring a numbers advantage. By controlling where and when fights happen, this strategy shatters enemy coordination and makes every push a winning push. 🔥🛠
Rating
Mode
Unranked
Unranked
quick play
Map
ControlSamoa
Duration09:22
Outcomewin
Code0AJNBD
PlatformPC
Uploaded04:36 10th Mar 2025
Clicks341
VOD
RSK
EventsBeta
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Team 1
HACHU
ROGUEAUSSIE
TACTICIANRT
TAKEO
AQUILLA
Team 2
SAGEAS
ARTHUR
JANE
MADEINPOISON
RSK
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