💡 Core Theme: Always fight where the enemy least expects to limit their attention, forcing disorganized fights and leading to victory.
Phase 1: First Point - Reverse Flank & Triangle Attack
Step 1: Reverse Flank Entry
Samoa’s first point has multiple flanking paths with lots of cover—ideal for a reverse flank approach.
Instead of taking the main route, Torb uses side caves or wraps behind enemy setup.
Entry: Take the longest route possible behind their setup, arriving just as the team engages.
Step 2: Unexpected Turret Placement (False Focus)
Turret always placed on an angle opposite Torb’s entry.
90% left placement ensures enemies turn their focus away from the real flank.
If placed high ground, it creates an artificial second attacker, forcing a split response.
Step 3: Three-Point Push & Engagement
✔ Team attacks from expected route (frontline pressure).
✔ Turret pulls focus from left angle (creating a false fight).
✔ Torb flanks from the least expected path and punishes low-HP targets.
✔ Shotgun last, ensuring Torb dies taking down the lowest HP enemy.
Outcome: The enemy is now caught in a three-way collapse, with attention fragmented, leading to an easy push.
Phase 2: Mid-Map Push - Maintain Chaos & Attention Limitation
New Flank Route: Always rotate your attack angle, never using the same one twice.
Turret Adjustment: If enemies predict your last turret placement, switch sides or use cover for a hidden turret that shoots once the fight starts.
Overload + Shotgun at Close Range: Focus supports first, ensuring trades even if Torb falls.
Key Adjustments Per Fight
✔ Against Snipers:
Avoid long sightlines—close distance using cover.
Turret pressures them from unexpected high ground.
✔ Against Brawl Comps:
Force split fights.
If they group up, Molten Core zones them apart.
✔ Against Dive Teams:
Use turret as bait to punish initiators (D.Va, Winston, Genji).
Take tight spaces to win shotgun duels.
Phase 3: Final Push - Repeating Chaos Until Victory
Flank deep behind again, keeping the strategy unpredictable.
If enemies start pre-watching a flank, use turret as the new primary focus point instead.
Always engage when turret has drawn attention away from you.
Why This Strategy Works on Samoa
✅ High flank potential makes it easy to enter from unexpected places.
✅ Turret forces bad repositioning, controlling fights before they start.
✅ Enemy attention is constantly overloaded, ensuring they never take an organized fight.
✅ Torb forces value even in death, ensuring a numbers advantage.
By controlling where and when fights happen, this strategy shatters enemy coordination and makes every push a winning push. 🔥🛠