đź’ˇ Core Theme: Always fight where the enemy least expects to limit their attention, forcing disorganized fights and leading to victory.
Phase 1: First Point - Reverse Flank & Triangle Attack
Step 1: Reverse Flank Entry
Samoa’s first point has multiple flanking paths with lots of cover—ideal for a reverse flank approach.
Instead of taking the main route, Torb uses side caves or wraps behind enemy setup.
Entry: Take the longest route possible behind their setup, arriving just as the team engages.
Step 2: Unexpected Turret Placement (False Focus)
Turret always placed on an angle opposite Torb’s entry.
90% left placement ensures enemies turn their focus away from the real flank.
If placed high ground, it creates an artificial second attacker, forcing a split response.
Step 3: Three-Point Push & Engagement
âś” Team attacks from expected route (frontline pressure).
âś” Turret pulls focus from left angle (creating a false fight).
âś” Torb flanks from the least expected path and punishes low-HP targets.
âś” Shotgun last, ensuring Torb dies taking down the lowest HP enemy.
Outcome: The enemy is now caught in a three-way collapse, with attention fragmented, leading to an easy push.
Phase 2: Mid-Map Push - Maintain Chaos & Attention Limitation
New Flank Route: Always rotate your attack angle, never using the same one twice.
Turret Adjustment: If enemies predict your last turret placement, switch sides or use cover for a hidden turret that shoots once the fight starts.
Overload + Shotgun at Close Range: Focus supports first, ensuring trades even if Torb falls.
Key Adjustments Per Fight
âś” Against Snipers:
Avoid long sightlines—close distance using cover.
Turret pressures them from unexpected high ground.
âś” Against Brawl Comps:
Force split fights.
If they group up, Molten Core zones them apart.
âś” Against Dive Teams:
Use turret as bait to punish initiators (D.Va, Winston, Genji).
Take tight spaces to win shotgun duels.
Phase 3: Final Push - Repeating Chaos Until Victory
Flank deep behind again, keeping the strategy unpredictable.
If enemies start pre-watching a flank, use turret as the new primary focus point instead.
Always engage when turret has drawn attention away from you.
Why This Strategy Works on Samoa
âś… High flank potential makes it easy to enter from unexpected places.
âś… Turret forces bad repositioning, controlling fights before they start.
âś… Enemy attention is constantly overloaded, ensuring they never take an organized fight.
âś… Torb forces value even in death, ensuring a numbers advantage.
By controlling where and when fights happen, this strategy shatters enemy coordination and makes every push a winning push. 🔥đź›